![]() ![]() We expected the elderly Cranky to be a little meagre in comparison, but he actually packs a mighty punch, with his crossbow working a little like a shotgun i.e. ![]() On top of that he also has a lot of health points another AOE attack that pounds the ground near him an ability that hits enemies on the move (like we've seen with Mario) and of course his bongo drums to lure enemies near him. DK, first of all, has a banana as his ranged weapon, which can deal an a-peel-ing amount of damage and also hit multiple enemies if they're lined up nicely, like a yellow boomerang. Like before, new gameplay elements are gradually layered on rather than dumped in front of you, the first of which gives you a taste of the basic attacks of Cranky and Donkey. Hell, you'll probably be lost in terms of story without the base game too. As a matter of fact, the only tutorials this monkey-mad package really gives are for the brand new features it introduces, so trust us when we say it'll drive you bananas if you dive straight in without a clue. If you remember, playing through the main game layers on mechanics gradually throughout, and a lot of these are put to use with assumed prior knowledge in the DLC. It should be said before anything else that despite the DLC being accessible from the main menu straight away as a separate package, we'd strongly advise playing through the base game first. ![]()
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